

One of the most commonly raised complaints about the game was the presence of numerous technical glitches in its initial release. The game won GameSpot's Best Story award for 2006. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management.

Reviews of Neverwinter Nights 2 were generally positive. In response, the Neverwinter Nights 2 community developed several initiatives by which players can continue to play the game online. Official multiplayer support for the game was suspended in December 2012. The game was released in October and November 2006. The game was also designed to be playable with other players online in a cooperative fashion. The game's design team drew upon older role-playing video games, and decided that the player character would have to earn the respect of others by the things the character does.

This sequel was designed with the Aurora Engine, also used by its predecessor, and the game's toolset was included in the game's release for players to use in designing their own adventures. Neverwinter Nights 2 went into development in July 2004.
